Níla – Portfolio/Work

I am responsible for the entirety of my project – Conceptualisation/Modelling/Texturing/Rigging/Lighting/Environment (assembly and layout design using Unreal engine and Quixel assets)/Lighting/Rendering/Editing etc.

 

Conceptualisation and creation of base in 3D –

Masked_Forest_Ranger_And_Dragon_02human_anatomy_practiceMain_Elf_Character_Armour_Design_Armour_Profile_02Main_Elf_Character_Armour_Design_Armour_Profile_02_for_sendingCharacters_on_the_move_colourFemale_basemesh_03wyvern_rider_11wyvern_rider_12wyvern_rider_13wyvern_rider_13_2wyvern_rider_14wyvern_rider_17wyvern_rider_18Wyvern_Full_BodyWyvern_Full_Body_Armour_Designs_02Forest_Wyvern_Head_VariationsArmour_Design_RenderedElder_companion_02Weapons_03

Environment Conceptualisation –

Unfortunately, I didn’t have time to create/develop these environments further in 3D.

 

City_Idea_01City_Idea_02Spirit_Shrine_01Characters_on_the_move_colourOkashís_Shrine_blockout_images

 

Character Creation –

Creating my character from scratch (from Spheres – not base meshes).

Modelling (and HP sculpting) –

  • Níla and Amour

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Face_01Face_04wrist_wrapAnatomy_17-01-20gauntletArmour_update_18-10-20Armour_update_18-10-20_01

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  • Estrel

Wyvern_material_types_3Wyvern_material_types_2Wyvern_material_types

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  • Weapons

 

Texturing –

Níla –

Estrel –

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Hair –

ZBrush blockout, creation, placement and texturing.

 

 

 

Rigging and Skinning –

Níla base rig created in MGear and bonus features added manually –

Animation with this rig is shown and rendered further down below.

 

Bow rig –

Estrel Rig created from scratch –

 

Environments/Dioramas –

(I used Quixel assets to assemble scenes with and speed up the environment creation process)

For the scene below, I created the trees in SpeedTree, I created the planet material in Unreal Engine and I used Quixel assets and distance meshes to dress the scene.

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I sculpted and textured the foreground tree to fit my requirements for the scene.

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Animation –

 

Editing, Lighting, Assembly and everything else in this video –

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