I am responsible for the entirety of my project – Conceptualisation/Modelling/Texturing/Rigging/Lighting/Environment (assembly and layout design using Unreal engine and Quixel assets)/Lighting/Rendering/Editing etc.
Conceptualisation and creation of base in 3D –
Environment Conceptualisation –
Unfortunately, I didn’t have time to create/develop these environments further in 3D.
Character Creation –
Creating my character from scratch (from Spheres – not base meshes).
Modelling (and HP sculpting) –
- Níla and Amour
- Estrel
- Weapons
Texturing –
Níla –
Estrel –
Hair –
ZBrush blockout, creation, placement and texturing.
Rigging and Skinning –
Níla base rig created in MGear and bonus features added manually –
Animation with this rig is shown and rendered further down below.
Bow rig –
Estrel Rig created from scratch –
Environments/Dioramas –
(I used Quixel assets to assemble scenes with and speed up the environment creation process)
For the scene below, I created the trees in SpeedTree, I created the planet material in Unreal Engine and I used Quixel assets and distance meshes to dress the scene.
I sculpted and textured the foreground tree to fit my requirements for the scene.
Animation –